Saturday, 6 March 2010

Scene 2 Playblast

Just need to sort the textures and lighting and then this baby's getting rendered!

Trooper 3d shots from Rob Connor on Vimeo.

After that I just need to composite the 2D animation to the window on the ship and then add engine and cannon fire effects!

Tuesday, 2 March 2010

Scene 9 Complete

Sunday, 28 February 2010

Cleanup - One for the Log

Did my first cleanup in Photoshop today with the Wacom (as opposed to inking over the pencils on paper) and dammit, it works better. I can onion skin and get in as close as I want to keep the lines tight and in place. Takes slightly longer and involves staring at a computer screen for ages, but it yields neater, less wobbly/boily animation.

Friday, 26 February 2010

Trooper HQ

My constantly expanding studio space. I'm gonna be sad when it comes time to take it all down.

Monday, 22 February 2010

Scene 18

Another 3D shot (partially).

Sunday, 21 February 2010

Updated Leica Reel

After the last peer review there were some issues with the film that I'm trying to address - namely that some people got the impression Trooper was alone on the ship, which only served to confuse. So I've added in two scenes I cut long ago to try and fix this problem. I've added them to the leica reel so if you want to have a watch and let me know what you think, that'd be great!

Trooper Leica Reel from Mark Haldane on Vimeo.
Password: possward

Saturday, 20 February 2010

Scene 14, aka Deep Shot

The first picture is how the shot starts, when the ball rolls in. The camera then cranes up and looks down the large chasm as seen in the second pic. By this point the camera movement will have tipped off the audience that this is a 3D shot, so I'm not too worried if it looks a bit 3D at the end... just as long as the first camera angle looks 2D enough so that the audience won't notice we've cut to a 3D environment before the camera move.




And here's another angle. It's not in the film, I just want to give another view of what Rob and I have put together. I'm really happy with it.

Thursday, 18 February 2010

"Deep Shot" in progress

This shot is doing my head in. Playing with colours and shaders to try and get this 3D environment to look as much like my 2D backgrounds as possible. The pipes are about there but the rest has some work to be done. It's a slow, trial and error process that I do not enjoy. I also have to tweak a lot of the geometry (not visible at this angle) to match the 2D layout that comes after. That is my story.

Monday, 15 February 2010

Scene 4 Finished

For real this time. First scene to be cleaned up on paper.


Really not sure how much camera shake to add to this scene. On a small scale like this, it almost seems like too little, but on a big scale it seems a bit extreme...

Friday, 12 February 2010

Scene 4 in Progress

Cleaned up this scene today (in-betweened by Freya, making such an act possible) and then coloured and composited it. The technique worked well but I made a silly mistake that warrants me re-doing the whole thing. Grrr. Tomorrow's job.