Showing posts with label Cannon. Show all posts
Showing posts with label Cannon. Show all posts

Thursday, 11 November 2010

Making Of

A behind the scenes look at the film. As part of the submission we had to produce a 'making of' film documenting the production process. A few folk have expressed interest in seeing it so I've uploaded it.

This was made right at the end of production when I was pretty worn out, so much as I tried, I don't sound very alive. Maybe I'll hire a narrator to re-do it...

Saturday, 23 January 2010

Cannon Ball Smoke Update

I realised I hadn't uploaded this test before. It's an updated test of modifying particle smoke generated in Maya to help blend it with 2D animation. You can see the previous test and the concept art in this post.



Tuesday, 13 October 2009

Cannon Ball Smoke Test 2

Paul and I have been tweaking the previous test animation and have come up with this. It's looking much better. A lot closer to the concept drawing. Didn't use it as reference mind you so the colour's a bit different.


Concept:

Friday, 2 October 2009

Cannon Ball Smoke Test


Paul and I have been working for ages (or half an hour) on turning my 2D drawing into 3D. The cannon ball is going to be travelling and spinning in slow motion in the shot, so animating the gas/plasma it vents by hand would be tricky. Here's our first CG test...


Here's Paul's particle smoke:



And here's it again after I played with it in After Effects:


It's early days but we're on the way to getting a good 2D-style effect. I've devised a way to make it fade out like the picture, and Paul's working on getting it wavier.

Updates

A few updates. Some stills, concept art, the works.







Rob's been doing the 3D modelling for me based on my designs. I'll update with some better pics soon, these are pretty early.


Turnaround:



Turnaround:




Monday, 2 March 2009

Cannon Ball Concept


A wee piece of concept art for my upcoming degree film, based upon last semester's 60 second film which you can see here. You can see some of the development of that animation here, here, here, here and here.