Showing posts with label Background. Show all posts
Showing posts with label Background. Show all posts

Thursday, 11 November 2010

Making Of

A behind the scenes look at the film. As part of the submission we had to produce a 'making of' film documenting the production process. A few folk have expressed interest in seeing it so I've uploaded it.

This was made right at the end of production when I was pretty worn out, so much as I tried, I don't sound very alive. Maybe I'll hire a narrator to re-do it...

Tuesday, 16 March 2010

Star

Part of the title sequence I've just finished... and am no longer sure will be used...

Wednesday, 10 March 2010

Saturday, 20 February 2010

Scene 14, aka Deep Shot

The first picture is how the shot starts, when the ball rolls in. The camera then cranes up and looks down the large chasm as seen in the second pic. By this point the camera movement will have tipped off the audience that this is a 3D shot, so I'm not too worried if it looks a bit 3D at the end... just as long as the first camera angle looks 2D enough so that the audience won't notice we've cut to a 3D environment before the camera move.




And here's another angle. It's not in the film, I just want to give another view of what Rob and I have put together. I'm really happy with it.

Thursday, 18 February 2010

"Deep Shot" in progress

This shot is doing my head in. Playing with colours and shaders to try and get this 3D environment to look as much like my 2D backgrounds as possible. The pipes are about there but the rest has some work to be done. It's a slow, trial and error process that I do not enjoy. I also have to tweak a lot of the geometry (not visible at this angle) to match the 2D layout that comes after. That is my story.

Sunday, 7 February 2010

Scene 40 Background


Rather proud of this one. Got the colours right. Makes me want to go back and redo some of my others ones, but alas I have not the time for such endeavours.

Tuesday, 24 November 2009

Trooper Backgrounds

Some background art.

Some of the more interesting ones anyway. There's a lot of close ups and alternate angles not worth posting. In fact I've been painting that last one from many different angles and have more to go. Man am I sick of it.

Thursday, 29 October 2009

Trooper's Room

Nearly finished working on layout and I'm doing some background paintings. Thought I'd share this one with you all.

Tuesday, 20 October 2009

Trooper Background Test

This is the first proper background I've taken from layout to colour. Until this point I wasn't entirely sure how the backgrounds would be achieved - particularly when I had a 3D interior scene that needs to look like the rest of the 2D backgrounds. There's also the tricky matter of giving the backgrounds depth and lighting without making them overly detailed or painterly - which takes too much time and contrasts too much with the animation style. I'm happy with the results however. I may go in a tweak a few things, add a little more detail to some of the boxes, but it's more or less done.

Monday, 19 October 2009

Trooper Deep Shot

This blog is doubling as a production diary for my film at the moment, so expect lots more posts like these in the future.

I've been experimenting on the models (which Rob has built for me) to create the 2D style I want that should hopefully match the backgrounds in my film. This is early days, but it's showing that toon shading, shadows and fog in 3D can produce some promising results...


Everything here is the same shader at the moment but that will change. A lot of the smaller and more distant things (like guard rails and small pipes) will have fewer leves of shading (either solid or with one shadow) to stop them look too complex and 3D. And it needs to be coloured too, obviously.

Wednesday, 1 April 2009

Nebulae

My second go at creating some space backgrounds following. I could probably work this one a lot more but I really must get some sleep.