Monday, 19 October 2009

Trooper Deep Shot

This blog is doubling as a production diary for my film at the moment, so expect lots more posts like these in the future.

I've been experimenting on the models (which Rob has built for me) to create the 2D style I want that should hopefully match the backgrounds in my film. This is early days, but it's showing that toon shading, shadows and fog in 3D can produce some promising results...


Everything here is the same shader at the moment but that will change. A lot of the smaller and more distant things (like guard rails and small pipes) will have fewer leves of shading (either solid or with one shadow) to stop them look too complex and 3D. And it needs to be coloured too, obviously.

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